Locations

Locations

The universe of Knock on the coffin lid found its place in a world called Median, where dwarves, orcs, elves, humans and other peoples live, unable to exist peacefully in a small world. Therefore, there is strife everywhere, fighting for power and territory. You will have to look into the most remote corners of Median.

Frontier

The wooded and seemingly safe Frontier is populated by Elves and Dwarves. This disputed territory has been the cause of a blood feud between the once neighbouring peoples.

If you look closely, the forest landscape is riddled with a network of fortifications built by the Elves, who have long been accustomed to the tactics of “creeping” warfare and thus defend themselves against the straightforward Dwarves. When the game began, the northeastern part of the Frontier had already been overrun by dwarves. They are slowly and inexorably advancing deep into the territory, burning outposts, settlements, and all other traces of elven presence. Dislike of dwarves to elves is not so great to kill unarmed and defenseless, so civilians are simply driven from settled places to the south, deep into elven territories.

You can meet in the thickets of Frontier not only elves and dwarves, it’s hardly frightening to meet a wild boar, but don’t be so naive. Sometimes a pack of wolves is scarier than an armed bandit!

Crimson Steppes

Dried up by the endless heat of the day and the piercing cold of the night, the Crimson Steppes will not meet a single traveller in a friendly way. Here, in camps set among the sands and in deep underground caves, live two peoples at once: stern orcs and elusive goblins. None of them are happy with such a close neighbourhood. For centuries, they have been trying to destroy each other and become the sole masters of the Crimson Steppes, but to no avail – as orcs are too strong and numerous and goblins are cunning and hide underground in labyrinthine caves.

In the expanses of the steppes, you can find not only abandoned dwellings of present-day inhabitants, but also traces of an ancient civilisation that inhabited these territories in times immemorial. Many scientists and adventurers tried to explore these ruins, but they all ended their lives in slavery to the orcs, in the cauldron of goblins or in the mouth of a giant earthworm – a predatory and bloodthirsty inhabitant of the endless steppe plains.

Rotten Bog

If the leg of the traveller stepped on the territory of Rotten Bog, then, most likely, he is already up to his ankle in the stinking sludge of these impenetrable swamps. The foul-smelling and infested with carnivorous creatures of unknown origin, the local bog hide the remains of those who foolishly decided to shorten the road. It’s a deathtrap that any sensible traveller would bypass.

Marshes are considered uninhabited, because no one would ever think that someone could settle in such a place. But contrary to all assumptions, there are people living even here, in the middle of nowhere. The swamp dwellers have long ago shut themselves off from the world and created their own little sinister community, or ‘Cult’ as they say. The locals don’t like outsiders and selflessly worship the chthonic monster, the Divine Mite. The deity accepts sacrificial gifts, and in return gives worshippers a miraculous ichor — a drink that prolongs the hopeless life of swamp dwellers, but gradually turns them into brainless zombies.

Northern Gate

A huge fortress city, the main human outpost in the northern part of the continent, populated predominantly by other races.

There is only one major pass through the Northern mountains range that cut the continent from west to east. At the foot of the pass, people built a fortress to protect them from orcish raids and called it the Northern Gate, originally the name of the pass itself.

Don’t be confused by the fact that these areas are to the south, as they were named by people even further south, beyond the Northern Range.

Despite the fact that the fortress was constantly attacked by orcs, the inhabitants of the Northern Gate benefited greatly from their geographical location. Becoming a link between civilizations, they quickly enriched themselves on trade duties and rebuilt a giant, prosperous city-state. The Lord of the Northern Gate is one of the most powerful rulers on the continent.